World of Vipville only lasted for 29 tweets from late July to early August. This Twitter account tracked changes for an intriguing but fake urban-themed massively multiplayer video game, defining angles of this massive nonexistant world in a Borges-like work of marginalia fiction.
The updates are too interesting to be real, but there are several red herrings thrown in, like a bland privacy update every so often. I had to check several times to assure myself it was all fake.
Here are a couple of the best tweets. See them all on Twitter.
V.3.014 [Balance] Dual-wielding glowsticks now requires at least 41 dexterity.
— World of Vipville (@worldofvipville) August 5, 2012
V.3.013 [Items] Combining a disco ball and a rope now results in a weapon instead of a rope.
— World of Vipville (@worldofvipville) July 28, 2012
V.3.013 [Community] “Umbrella girl painting” glitch abusers have been warned and had their wetness reset.
— World of Vipville (@worldofvipville) July 28, 2012
V.3.013 [DLC] You can now buy our company’s stock from the main menu.
— World of Vipville (@worldofvipville) July 28, 2012
V.3.013 [Items] Sunglasses no longer separate items for humans and dogs.
— World of Vipville (@worldofvipville) July 28, 2012
V.3.012 [Balance] White Man’s Burden class starting item weight increased to 20 stones, flagged droppable for VIP users.
— World of Vipville (@worldofvipville) July 21, 2012
V.3.012 [Security] Marriage now displays an additional “Are you sure” window, reminding users never to divulgue their passwords.
— World of Vipville (@worldofvipville) July 21, 2012













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